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Cyberpunk 2077’s latest fixes may be too little, too late

Cyberpunk 2077'southward latest fixes may be as well niggling, too belatedly

Cyberpunk 2077
(Image credit: CD Projekt Ruby-red)

Nosotros're however talking about Cyberpunk 2077 eight months after its launch — just peradventure not for the right reasons. CD Projekt Red's highly anticipated follow-up to The Witcher iii: Wild Hunt had a rough launch, particularly on consoles, delivering a buggy, compromised experience rather than a genre-defining hitting. The Cyberpunk 2077 1.3 patch will accost some of the game's lingering issues, as well as add together some free DLC. But while CD Projekt Ruby-red's delivery to fixing its game is admirable, the window to make Cyberpunk 2077 happen may take already come and gone.

CD Projekt Ruddy discussed the Cyberpunk 2077 one.3 patch during a Twitch livestream — which left fans feeling pretty apathetic. During the stream, the Cyberpunk devs highlighted their latest circular of free DLC for the game. These include an alternating appearance for a not-player character, two new jackets for protagonist V and a hideous orangish car called the Brigand. For fans who played through the game back when information technology debuted — bugs and all — it wasn't much of a reason to come back.

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The good news is that Patch ane.3 is live now, and does address a huge number of problems. Information technology would have besides long to detail every single patch change, but information technology basically makes the game more stable, better-looking and easier to play. These are all good changes, and CD Projekt Red deserve some credit for working hard to ready them so long subsequently launch.

All the same, "and then long after launch" is the operative phrase here. The conversation surrounding Cyberpunk has gone from "intense anticipation" to "general disappointment" to "balmy outrage" to "radio silence." People who really wanted to play through Cyberpunk take probably already done so; people who were on the fence probably don't feel similar it's an urgent priority anymore.

That puts CD Projekt Red in an bad-mannered position. If the company doesn't do its best to accost every last patch, fans will charge it of charging $60 for an unfinished production. If the visitor does pour a ton of fourth dimension and resources into making the game perfect, information technology may do so to diminishing returns.

Retail stores, at least, may not hold out much promise for Cyberpunk 2077's rehabilitation. Yesterday, you could get the Xbox I and PS4 versions of the game for only $10. While they're now back up to $forty, the $10 promotion was a stark dissimilarity from the game'due south $60 price on PC. Mostly speaking, the console versions of Cyberpunk 2077 haven't been upwardly to snuff, and don't receive fixes well-nigh equally fast or every bit oftentimes every bit the PC version.

For the moment, CD Projekt Red is still committed to making Cyberpunk 2077 correct. Just at that place's still a long way to go, and cosmetic DLC tin can carry but so much weight.

Marshall Honorof is a senior editor for Tom's Guide, overseeing the site's coverage of gaming hardware and software. He comes from a science writing background, having studied paleomammalogy, biological anthropology, and the history of science and technology. After hours, you can find him practicing taekwondo or doing deep dives on archetype sci-fi.

Source: https://www.tomsguide.com/news/cyberpunk-2077-patch-fixes

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